![]() ![]() Is there anything at all that I can try? Like, does anyone know of a utility that can map keyboard keys to a virtual controller? That might be cool. Snes9x is the result of well over three years worth of part. ![]() ![]() It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation which includes some real gems that were only ever released in Japan. I don't have access to the source code, and I'm pretty sure that I wouldn't understand it if I did so there's not very much I can do other than go through the menus. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. maybe even a 2:1, or something selectable. I also prefer to use the rewind feature of retroarch, as it can rewind for even longer periods of time without having big save files. But, if you added too many games and didnt account for room for saves, that could be your problem. I've never personally had an issue rewinding. I can't wait until the ZSNES team gets the SNES rewind working like Nestopia's 1:1 rewind. The longer the snapshot period, the longer you are able to rewind for. (Repeatedly mashing backspace during a stressful battle isn't really that bad, I'd just rather not.)Įven the controller rewind isn't perfect. I would like the keyboard rewind to be as advanced as the controller rewind because I like to play with my laptop in bed at night, and a PS2-shaped controller doesn't really lend itself to one-handed operation very well. I would use ZSNES exclusively, if it weren't for the random lock-ups in Star Ocean and Super Mario RPG. I love the rewind feature, and it's the only reason I became a ZSNES fan when I used to be wishy-washy between ZSNES and SNES9X. Is there any way to get the keyboard to behave the same as the controller in this regard? When I set the rewind as a button on my controller, I get an actual rewind but when I set the rewind as a key on my keyboard, it uses the “1/5 seconds per rewind” setting. ![]()
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